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World of tank vs world of tanks blitz
World of tank vs world of tanks blitz









world of tank vs world of tanks blitz

We have around 200 people working on the game, its engine, its operation and marketing. How big is the team currently handling live ops? We have around 200 people working on the game, its engine, its operation and marketing Andrey Ryabovolįrom a player's point of view, it's great to be a newcomer to a game that is six years old, has had its gameplay refined and edges smoothed out and offers a ton of content produced over those years. And it's elevating to work on a game knowing it has many years ahead, so you may plan really awesome, large-scale stuff. And it has not only survived but has evolved: the history of mobile 3D shooters is imprinted in Blitz. Our game is sort of a 'dinosaur' of the mobile industry – in a good sense a surviving one. Year after year, Blitz has improved both its player count and its earnings - which I must say has been awesome. : With World of Tanks Blitz now more than six years old, how do you reflect on its performance as a series - from launch to the title it is now?Īndrey Ryabovol: World of Tanks Blitz is now a seminal title within the entire mobile game industry, but when it launched back in June 2014, 3D shooters were just picking up on mobile platforms. In this entry of our Live and Kicking series, we spoke with Wargaming product director Andrey Ryabovol surrounding the six-year anniversary of World of Tanks Blitz. Here at we want to take the opportunity to highlight games that have bucked the trend and found an audience that has kept them thriving long after launch. Long gone are the days of developing and publishing a game without the need to tweak, adjust and patch it after launch, with new titles requiring constant operation and updates to keep them at the forefront of consumer thought. It is often said that nothing is truly finished and it's a saying the games industry has taken to heart in recent times.











World of tank vs world of tanks blitz